Being There
Being There is an extremely experimental little work of interactive fiction with pictures, about existence and Korea. Only requires a few minutes to play through, but you are encouraged to take your time.
Discussion and reactions: Notgames Forums, TIGForums, or the IFDB.
Source: GitHub
Some kind words:
"An Ode to Joy… the joy of living, the joy of experiencing and acting—that is what this game is about."
-Victor Gijsbers, author of The Baron and Fate
"Beautiful, beautiful little experience. I’ve played it a number of times and showed it to people and I love it dearly. Always gives me a feeling of hope and joy and wonder."
-Silas, Gametrekking.com
"I really enjoyed it. Evoked a strong feeling of nostalgia—memories of chilly autumn days at the park and such. The photos were lovely. I loved all of the different interactions you programmed in—it was quite compelling just exploring this mysterious, kind of magical world. Made me feel like I was a kid again."
-Adam, TIGForums
"I have played through it five times so far. The pictures seem alive and the actions are awesome… It felt like I was there. I just wish it wasn’t so short."
-Brendan Magnuson, my brother
"A touching travelogue… a love letter to Korea."
-Peter, IFDB
On the flip side:
"In the end, it really doesn’t say very much about either existence or Korea."
-Felix Larsson, IFDB
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The HTML5 release of this game is powered by Quixe: a Glulx VM interpreter written in Javascript.
Status | Released |
Platforms | HTML5 |
Release date | Jul 24, 2010 |
Author | Jordan Magnuson |
Genre | Interactive Fiction, Visual Novel |
Tags | Atmospheric, Casual, Experimental, Exploration, Relaxing, Short, Singleplayer, Surreal, Text based |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Accessibility | High-contrast |
Links | Homepage, Community, Source code |
Development log
- Being There now available to play onlineOct 05, 2018
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