A short multimedia-enhanced hypertext game about perpetual cycles of displacement and violence, as seen through the lens of a child. Takes about 15 minutes to read/play, and no gaming skills are required.

Ishmael debuted at the 2017 Spring Thing interactive fiction festival, was selected to be showcased at the PixelPop Festival in St. Louis, was nominated for the "Best Social Impact Game" award at BIG: Brazil’s Independent Games Festival, was an IndieCade Finalist, and was shortlisted for the 2017 New Media Writing Prize. In 2020 the game was aquired by the British Library as part of their "Emerging Formats" project.

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really great game! the audio was exceptionally well done, it was very immersive. choosing to put the gun down, and not being able to, was very powerful. the execution of the message of the "cycles of violence" was incredibly moving.

Thanks so much for the kind words!