A very small notgame about Freedom Bridge, in Korea. Takes about two minutes to play through.

The warm reception that this little Flash game received back in 2010 inspired me to drop everything to travel around Asia for a year attempting to use videogames as a kind of travel writing. You can see the results of that project at gametrekking.com.

In 2011 Freedom Bridge was showcased by Extra Credits as one of twenty-seven "most interesting games of recent years that you might not have tried." In 2012 it featured in the Belgian textbook, Les Serious Games: Une Revolution.

Discussion and Reactions: Notgames ForumsTIGForumsFlashpunk ForumsNewgroundsKongregateTwitter.

Source (legacy Flash version): GitHub

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Some kind words:

"One of the most intense interactive experiences I’ve ever had. I went on and watched some short documentaries about Korea afterwards in order to process the tension it had left me with."
-Mitsche, FlashPunk Forums
"I’ve listened to countless NPR stories and read dozens of New York Times pieces on the complicated situation between North and South Korea, but nothing emotionally immobilized me the same way that Jordan Magnuson’s Freedom Bridge did."
-Patrick KlepekEGMi issue 241.5, page 5
"One of the best video games I’ve played all year."
-Fraser McMillan, Resolution Magazine
"I often take issue with games this short and message-centric, but it was very effective."
-Bryan Suchenski
"Here, despite being the barest representation possible, is something far more deeply affecting than the biggest budget "emotional experience" being crafted today."
-Eolirin, Raph Koster’s Blog

On the flip side:

"Sorry, but I have a hard time calling this a game. The supposed interaction was so limited as to be meaningless."
-BigJonno, Resolution Magazine comments
"You know, a game doesn’t become good or moving just because a poignant message is flashed at the end."
-Desper, Resolution Magazine comments

Development log

Comments

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(+1)

Holy moly...
Fantastic game, I went into this blind and wehn I got past the first fence I was just goofing around with the blood trail but then I saw the next fence and noticed how slow I was.

As I went through it I started feeling more bad. I got to the bridge and felt a little relief but I saw the barbed wire past the bridge and went "oh great, there's more up ahead" and then that suddenly wasn't where my worry was anymore...

Excellent piece.

Speechless

So glad you are still in game dev!

(+1)

Never say die :-)