Walk of Die
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More poem than game, Walk or Die was a study in the most minimalistic interaction I could think of, and I like to think it was a walking simulator that was slightly ahead of the curve. :) Made in 2010 for the TIGSource "A Game By Its Cover" competition; you can see the cart that inspired it here.
In 2014 Walk or Die was exhibited in a Madrid art exhibition curated by Andrés Oliva and Daniel Alonso.
Some kinds words:
-Michaël Samyn, co-creator of Sunset and The Path
"I played it for at least ten minutes, while walking on my treadmill :D… I really like it ."
-axcho, Notgames Forums
"It made me think about a lot of things for the 20 minutes I held the spacebar down. Mostly about mortality and solitude."
-Albert L., NG Comments
"Thirty… minutes… addicted. Something about this was just so… tranquil."
On the flip side:
"This game is exactly what I expected it to be. Which is kind of disappointing, really."
|Release date||Aug 14, 2010|
|Tags||2D, 8-Bit, artgame, Atmospheric, Experimental, Exploration, Pixel Art, Retro, Short, Singleplayer|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, High-contrast, One button|
|Links||Homepage, Source code|
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