Walk of Die
More poem than game, Walk or Die was a study in the most minimalistic interaction I could think of, and I like to think it was a walking simulator that was slightly ahead of the curve. :) Made in 2010 for the TIGSource "A Game By Its Cover" competition; you can see the cart that inspired it here.
In 2014 Walk or Die was exhibited in a Madrid art exhibition curated by Andrés Oliva and Daniel Alonso.
Discussion and reactions: Notgames Forums, FlashPunk Forums, or TIGForums.
This game was ported to HTML5 in 2022 by myself, Raven Lickey, and David Kwak.
Original source code: GitHub
Some kinds words:
"Nice!"
-Michaël Samyn, co-creator of Sunset and The Path
"I played it for at least ten minutes, while walking on my treadmill :D… I really like it ."
-axcho, Notgames Forums
"It made me think about a lot of things for the 20 minutes I held the spacebar down. Mostly about mortality and solitude."
-Albert L., NG Comments
"Thirty… minutes… addicted. Something about this was just so… tranquil."
-Reetva, TIGForums
On the flip side:
"This game is exactly what I expected it to be. Which is kind of disappointing, really."
-Soulliard, TIGForums
Status | Released |
Platforms | HTML5, Windows |
Release date | Aug 14, 2010 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Jordan Magnuson |
Genre | Rhythm |
Made with | GameMaker, FlashDevelop |
Tags | 2D, 8-Bit, artgame, Atmospheric, Experimental, Exploration, Pixel Art, Retro, Short, Singleplayer |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Inputs | Keyboard |
Accessibility | Color-blind friendly, High-contrast, One button |
Links | Homepage, Source code |
Development log
- Walk or Die HTML5 port releasedAug 09, 2022
Comments
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good game
Thank you. :)
:) thanks for created this game